REDsdk 3.2 physically enlightens your renderings
July 23rd, 2013
- Physical lights
- Physical sky & sun model
- Vectorized HLR (Hidden Line Removal)
- New driver base editor tool
- Windows 8 support
Physical lights are meant to make your designer’s life easier. By using REDsdk, you can directly enter light intensities in lumens and watts, thus avoiding any mistake and incorrect image. The final rendering image or animation immediately becomes a lot more realistic.
Furthermore, any geometry can become a light source, leaving a complete freedom to your creativity. You can now easily design any neon sign you can imagine or even render your preferred Jedi light saber. This feature will also save you a lot of time when importing models from 3rd parties, as you will just have to indicate which geometries are light sources, instead of adding new objects to your scene.
For the most demanding users, REDWAY3D added the support of IES profiles to REDsdk. IES profiles are files that describe the overall spread of light in space for a specific light source. Most of manufacturers provides IES profiles for their lighting appliances, which can be downloaded freely from their websites. You can now design a physically correct 3D scene, without any knowledge about lighting and still produce a great image!
Physical sky & sun model
It would have been a poisoned gift to enable REDsdk users to use physically correct light sources of any shape, if REDWAY3D would not have offered the same feature for the most popular light sources which are the sun and the sky. This is why REDsdk users can now visualize their models at different times of the day and under different skies by using a few function calls of the REDsdk API.
Vectorized HLR (Hidden Line Removal)
REDsdk has already offered to programmers the ability to display HLR in real-time for many years. This feature proved to be particularly useful to select a point of view, build a specific layout or simply validate a model before printing. However, as the output was based on rasterization, it produced pixels and was mainly useful for a displays, not for printing.
REDWAY3D enhanced the HLR capabilities, by producing a vectorized output. Lines can now be considered as real lines entities to enable programmers to apply thicknesses, dashes with a correct continuity all along the lines. This output can easily be redirected to a printer or a PDF file, to produce a high quality paper or electronic version of a drawing or assembly plan.
New driver base editor tool
Since the release 2.1, REDsdk has detected the hardware configuration (GPU, OS, driver versions) of the host platform. Based on this unique configuration, REDsdk could make a recommendation to end-users about the best driver to install for their machines, thanks to the intensive and rigourous test procedures run at REDWAY3D. End-users could then directly download and install the correct drivers directly from the displayed internet link, removing more than 95% of the technical support team’s work related to graphic issues.
As REDsdk is fully modular and customizable, so is the driver recommendation database. REDsdk integrators can overwrite the default recommendation, if they find a better driver match for their software. This happens usually when the REDsdk based software is installed on the same machine as a 3rd party software which requires a specific driver version to run.
Windows 8 support
REDsdk 3.2 adds the support for Windows 8 in 32bit and 64bit versions. This makes REDsdk supports all the operating systems indicated below at this date:
- Windows 2000, Windows XP, Windows X64, Windows Vista 32bit & 64bit, Windows 7 32bit & 64bit, Windows 8 32bit & 64bit
- Linux 32bit & 64bit
- MacOS X 64bit
Together with this new operating system, REDWAY3D tested, validated and makes drivers recommendations for the following new hardware cards
- Intel GMA 7 series
- Nvidia Kepler series