file ARTIAssetManager.h
Header of the ART::IAssetManager interface.
Go to the source code of this file.
Namespaces:
namespace | ART |
Classes:
class | IAssetManager |
Defines:
#define | ART_GEOMETRY_AO_GROUND_FIELD_RESOLUTION 512 |
Defines documentation
#define ART_GEOMETRY_AO_GROUND_FIELD_RESOLUTION 512
Resolution ( = width = height ) of the ground map used to store the AO field projected by the geometry. The ground field AO is a square texture map.