file REDIMaterialController.h

Header of the RED::IMaterialController interface.

Go to the source code of this file.

Namespaces:

namespaceRED

Classes:

classIMaterialController

Defines:

#defineRED_MATCTRL_AMBIENT_CHANNEL "Ambient UV channel"
#defineRED_MATCTRL_AMBIENT_CHANNEL_DESC "Controls the UV coordinates channel of the ambient texture"
#defineRED_MATCTRL_AMBIENT_COLOR "Ambient color"
#defineRED_MATCTRL_AMBIENT_COLOR_DESC "Controls the ambient color"
#defineRED_MATCTRL_AMBIENT_MATRIX "Ambient UV matrix"
#defineRED_MATCTRL_AMBIENT_TEXTURE "Ambient texture"
#defineRED_MATCTRL_AMBIENT_TEXTURE_DESC "Controls the ambient texture"
#defineRED_MATCTRL_ANISOTROPY_CHANNEL "Anisotropy UV channel"
#defineRED_MATCTRL_ANISOTROPY_CHANNEL_DESC "Controls the channel used for mapping the anisotropy texture"
#defineRED_MATCTRL_ANISOTROPY_MATRIX "Anisotropy UV matrix"
#defineRED_MATCTRL_ANISOTROPY_ROTATION "Anisotropy rotation"
#defineRED_MATCTRL_ANISOTROPY_ROTATION_CHANNEL "Anisotropy rotation UV channel"
#defineRED_MATCTRL_ANISOTROPY_ROTATION_CHANNEL_DESC "Controls the channel used for mapping the anisotropy rotation texture"
#defineRED_MATCTRL_ANISOTROPY_ROTATION_DESC "Controls the rotation of the anisotropy"
#defineRED_MATCTRL_ANISOTROPY_ROTATION_MATRIX "Anisotropy rotation UV matrix"
#defineRED_MATCTRL_ANISOTROPY_ROTATION_TEXTURE "Anisotropy rotation texture"
#defineRED_MATCTRL_ANISOTROPY_ROTATION_TEXTURE_DESC "Controls the orientation of the anisotropy"
#defineRED_MATCTRL_ANISOTROPY_TEXTURE "Anisotropy texture"
#defineRED_MATCTRL_ANISOTROPY_TEXTURE_DESC "Controls the anisotropy texture"
#defineRED_MATCTRL_ANISOTROPY_U "Anisotropy in u"
#defineRED_MATCTRL_ANISOTROPY_U_DESC "Controls the material anisotropy in u"
#defineRED_MATCTRL_ANISOTROPY_V "Anisotropy in v"
#defineRED_MATCTRL_ANISOTROPY_V_DESC "Controls the material anisotropy in v"
#defineRED_MATCTRL_BUMP_CHANNEL "Bump UV channel"
#defineRED_MATCTRL_BUMP_CHANNEL_DESC "Controls the UV coordinates channel of the bump texture"
#defineRED_MATCTRL_BUMP_MATRIX "Bump UV matrix"
#defineRED_MATCTRL_BUMP_TEXTURE "Bump texture"
#defineRED_MATCTRL_BUMP_TEXTURE_DESC "Controls the bump texture"
#defineRED_MATCTRL_CAUSTICS_REFLECTIVE "Reflective caustics"
#defineRED_MATCTRL_CAUSTICS_REFLECTIVE_DESC ""
#defineRED_MATCTRL_CAUSTICS_REFRACTIVE "Refractive caustics"
#defineRED_MATCTRL_CAUSTICS_REFRACTIVE_DESC ""
#defineRED_MATCTRL_DIFFUSE_CHANNEL "Diffuse UV channel"
#defineRED_MATCTRL_DIFFUSE_CHANNEL_DESC "Controls the UV coordinates channel of the diffuse texture"
#defineRED_MATCTRL_DIFFUSE_COLOR "Diffuse color"
#defineRED_MATCTRL_DIFFUSE_COLOR_DESC "Controls the diffuse color"
#defineRED_MATCTRL_DIFFUSE_MATRIX "Diffuse UV matrix"
#defineRED_MATCTRL_DIFFUSE_TEXTURE "Diffuse texture"
#defineRED_MATCTRL_DIFFUSE_TEXTURE_DESC "Controls the diffuse texture"
#defineRED_MATCTRL_DISPLACEMENT_CHANNEL "Displacement UV channel"
#defineRED_MATCTRL_DISPLACEMENT_CHANNEL_DESC "Controls the UV coordinates channel of the displacement texture"
#defineRED_MATCTRL_DISPLACEMENT_HEIGHT "Displacement height"
#defineRED_MATCTRL_DISPLACEMENT_HEIGHT_DESC "Controls the amount of geometry displacement"
#defineRED_MATCTRL_DISPLACEMENT_MATRIX "Displacement UV matrix"
#defineRED_MATCTRL_DISPLACEMENT_OFFSET "Displacement offset"
#defineRED_MATCTRL_DISPLACEMENT_OFFSET_DESC "Controls the relative position of displacement"
#defineRED_MATCTRL_DISPLACEMENT_TEXTURE "Displacement texture"
#defineRED_MATCTRL_DISPLACEMENT_TEXTURE_DESC "Controls the surface displacement"
#defineRED_MATCTRL_DOUBLESIDED "Double sided"
#defineRED_MATCTRL_DOUBLESIDED_DESC "Controls the front and back sides visibility"
#defineRED_MATCTRL_EMISSIVE_CHANNEL "Emissive UV channel"
#defineRED_MATCTRL_EMISSIVE_CHANNEL_DESC "Controls the UV coordinates channel of the emissive texture"
#defineRED_MATCTRL_EMISSIVE_COLOR "Emissive color"
#defineRED_MATCTRL_EMISSIVE_COLOR_DESC "Controls the emissive color"
#defineRED_MATCTRL_EMISSIVE_MATRIX "Emissive UV matrix"
#defineRED_MATCTRL_EMISSIVE_TEXTURE "Emissive texture"
#defineRED_MATCTRL_EMISSIVE_TEXTURE_DESC "Controls the emissive texture"
#defineRED_MATCTRL_ENVIRONMENT_AUTO "Auto environment"
#defineRED_MATCTRL_ENVIRONMENT_AUTO_DESC "Sets the environment to be automatically computed from the scene"
#defineRED_MATCTRL_ENVIRONMENT_BACK "Background environment"
#defineRED_MATCTRL_ENVIRONMENT_BACK_DESC "Use the scene background image as environment"
#defineRED_MATCTRL_ENVIRONMENT_MATRIX "Environment matrix"
#defineRED_MATCTRL_ENVIRONMENT_TEXTURE "Environment texture"
#defineRED_MATCTRL_ENVIRONMENT_TEXTURE_DESC "Controls the reflected environment cube texture"
#defineRED_MATCTRL_FRESNEL "Fresnel"
#defineRED_MATCTRL_FRESNEL_DESC "Controls the Fresnel behavior"
#defineRED_MATCTRL_IOR "IOR"
#defineRED_MATCTRL_IOR_DESC "Controls the index of refraction (IOR) of the material"
#defineRED_MATCTRL_OPACITY_CHANNEL "Opacity UV channel"
#defineRED_MATCTRL_OPACITY_CHANNEL_DESC "Controls the UV coordinates channel of the opacity texture"
#defineRED_MATCTRL_OPACITY_COLOR "Opacity color"
#defineRED_MATCTRL_OPACITY_COLOR_DESC "Controls the opacity color"
#defineRED_MATCTRL_OPACITY_GLOSSY_ANGLE "Opacity glossiness angle"
#defineRED_MATCTRL_OPACITY_GLOSSY_ANGLE_DESC "Controls the glossiness angle of the opacity"
#defineRED_MATCTRL_OPACITY_MATRIX "Opacity UV matrix"
#defineRED_MATCTRL_OPACITY_TEXTURE "Opacity texture"
#defineRED_MATCTRL_OPACITY_TEXTURE_DESC "Controls the opacity texture"
#defineRED_MATCTRL_REFLECTION_CHANNEL "Reflection UV channel"
#defineRED_MATCTRL_REFLECTION_CHANNEL_DESC "Controls the UV coordinates channel of the reflection texture"
#defineRED_MATCTRL_REFLECTION_COLOR "Reflection color"
#defineRED_MATCTRL_REFLECTION_COLOR_DESC "Controls the reflection color"
#defineRED_MATCTRL_REFLECTION_FOG_COLOR "Reflection fog color"
#defineRED_MATCTRL_REFLECTION_FOG_COLOR_DESC "Controls the color of the reflection fog"
#defineRED_MATCTRL_REFLECTION_FOG_DISTANCE "Reflection fog distance"
#defineRED_MATCTRL_REFLECTION_FOG_DISTANCE_DESC "Defines the distance at which the true reflection color gets replaced by the reflection fog color"
#defineRED_MATCTRL_REFLECTION_GLOSSY_ANGLE "Reflection glossiness angle"
#defineRED_MATCTRL_REFLECTION_GLOSSY_ANGLE_DESC "Controls the glossiness angle of the reflection"
#defineRED_MATCTRL_REFLECTION_MATRIX "Reflection UV matrix"
#defineRED_MATCTRL_REFLECTION_TEXTURE "Reflection texture"
#defineRED_MATCTRL_REFLECTION_TEXTURE_DESC "Controls the reflection texture"
#defineRED_MATCTRL_SPECULAR_CHANNEL "Specular UV channel"
#defineRED_MATCTRL_SPECULAR_CHANNEL_DESC "Controls the UV coordinates channel of the specular texture"
#defineRED_MATCTRL_SPECULAR_COLOR "Specular color"
#defineRED_MATCTRL_SPECULAR_COLOR_DESC "Controls the specular color"
#defineRED_MATCTRL_SPECULAR_EXPONENT "Specular exponent"
#defineRED_MATCTRL_SPECULAR_EXPONENT_DESC "Controls the specular exponent"
#defineRED_MATCTRL_SPECULAR_MATRIX "Specular UV matrix"
#defineRED_MATCTRL_SPECULAR_TEXTURE "Specular texture"
#defineRED_MATCTRL_SPECULAR_TEXTURE_DESC "Controls the specular texture"
#defineRED_MATCTRL_TANGENTS_CHANNEL "Tangents channel"
#defineRED_MATCTRL_TANGENTS_CHANNEL_DESC "Controls the tangent coordinates channel for bump mapping"
#defineRED_MATCTRL_TRANSMISSION_CHANNEL "Transmission UV channel"
#defineRED_MATCTRL_TRANSMISSION_CHANNEL_DESC "Controls the UV coordinates channel of the transmission texture"
#defineRED_MATCTRL_TRANSMISSION_COLOR "Transmission color"
#defineRED_MATCTRL_TRANSMISSION_COLOR_DESC "Controls the transmission color"
#defineRED_MATCTRL_TRANSMISSION_GLOSSINESS_ANGLE "Transmission glossiness angle"
#defineRED_MATCTRL_TRANSMISSION_GLOSSINESS_ANGLE_DESC "Controls the glossiness angle of the transmission"
#defineRED_MATCTRL_TRANSMISSION_GLOSSINESS_CHANNEL "Transmission glossiness UV channel"
#defineRED_MATCTRL_TRANSMISSION_GLOSSINESS_CHANNEL_DESC "Controls the UV coordinates channel of the transmission glossiness texture"
#defineRED_MATCTRL_TRANSMISSION_GLOSSINESS_MATRIX "Transmission glossiness UV matrix"
#defineRED_MATCTRL_TRANSMISSION_GLOSSINESS_TEXTURE "Transmission glossiness texture"
#defineRED_MATCTRL_TRANSMISSION_GLOSSINESS_TEXTURE_DESC "Controls the transmission glossiness texture"
#defineRED_MATCTRL_TRANSMISSION_MATRIX "Transmission UV matrix"
#defineRED_MATCTRL_TRANSMISSION_SCATTERING_COLOR "Transmission scattering color"
#defineRED_MATCTRL_TRANSMISSION_SCATTERING_COLOR_DESC "Controls the out-scattering along the transmission ray in the material"
#defineRED_MATCTRL_TRANSMISSION_SCATTERING_SCALE "Transmission scattering scale"
#defineRED_MATCTRL_TRANSMISSION_SCATTERING_SCALE_DESC "Scales the effect of the transmission scattering color"
#defineRED_MATCTRL_TRANSMISSION_TEXTURE "Transmission texture"
#defineRED_MATCTRL_TRANSMISSION_TEXTURE_DESC "Controls the transmission texture"
#defineRED_MATCTRL_UVMATRIX_UOFFSET " U offset"
#defineRED_MATCTRL_UVMATRIX_UOFFSET_DESC "Controls the translation of the texture along U"
#defineRED_MATCTRL_UVMATRIX_USCALE " U tiling"
#defineRED_MATCTRL_UVMATRIX_USCALE_DESC "Controls the number of texture repetitions along U"
#defineRED_MATCTRL_UVMATRIX_UVROTATION " UV rotation angle"
#defineRED_MATCTRL_UVMATRIX_UVROTATION_DESC "Controls the rotation angle of the texture"
#defineRED_MATCTRL_UVMATRIX_VOFFSET " V offset"
#defineRED_MATCTRL_UVMATRIX_VOFFSET_DESC "Controls the translation of the texture along V"
#defineRED_MATCTRL_UVMATRIX_VSCALE " V tiling"
#defineRED_MATCTRL_UVMATRIX_VSCALE_DESC "Controls the number of texture repetitions along V"

Defines documentation

#define RED_MATCTRL_AMBIENT_CHANNEL "Ambient UV channel"

Built-in material controller: ambient texture uv channel property name.

#define RED_MATCTRL_AMBIENT_CHANNEL_DESC "Controls the UV coordinates channel of the ambient texture"

Built-in material controller: ambient texture uv channel property description.

#define RED_MATCTRL_AMBIENT_COLOR "Ambient color"

Built-in material controller: ambient color property name.

#define RED_MATCTRL_AMBIENT_COLOR_DESC "Controls the ambient color"

Built-in material controller: ambient color property description.

#define RED_MATCTRL_AMBIENT_MATRIX "Ambient UV matrix"

Built-in material controller: ambient texture matrix property suffix.

#define RED_MATCTRL_AMBIENT_TEXTURE "Ambient texture"

Built-in material controller: ambient texture property name.

#define RED_MATCTRL_AMBIENT_TEXTURE_DESC "Controls the ambient texture"

Built-in material controller: ambient texture property description.

#define RED_MATCTRL_ANISOTROPY_CHANNEL "Anisotropy UV channel"

Built-in material controller: anisotropy texture UV channel property name.

#define RED_MATCTRL_ANISOTROPY_CHANNEL_DESC "Controls the channel used for mapping the anisotropy texture"

Built-in material controller: anisotropy texture UV channel property description.

#define RED_MATCTRL_ANISOTROPY_MATRIX "Anisotropy UV matrix"

Built-in material controller: anisotropy texture UV transformation matrix property name.

#define RED_MATCTRL_ANISOTROPY_ROTATION "Anisotropy rotation"

Built-in material controller: anisotropy rotation property name.

#define RED_MATCTRL_ANISOTROPY_ROTATION_CHANNEL "Anisotropy rotation UV channel"

Built-in material controller: anisotropy rotation texture uv channel property name.

#define RED_MATCTRL_ANISOTROPY_ROTATION_CHANNEL_DESC "Controls the channel used for mapping the anisotropy rotation texture"

Built-in material controller: anisotropy rotation texture uv channel property description.

#define RED_MATCTRL_ANISOTROPY_ROTATION_DESC "Controls the rotation of the anisotropy"

Built-in material controller: anisotropy rotation property description.

#define RED_MATCTRL_ANISOTROPY_ROTATION_MATRIX "Anisotropy rotation UV matrix"

Built-in material controller: anisotropy rotation texture matrix property suffix.

#define RED_MATCTRL_ANISOTROPY_ROTATION_TEXTURE "Anisotropy rotation texture"

Built-in material controller: anisotropy rotation texture property description.

#define RED_MATCTRL_ANISOTROPY_ROTATION_TEXTURE_DESC "Controls the orientation of the anisotropy"

Built-in material controller: anisotropy rotation texture property description.

#define RED_MATCTRL_ANISOTROPY_TEXTURE "Anisotropy texture"

Built-in material controller: anisotropy texture property name.

#define RED_MATCTRL_ANISOTROPY_TEXTURE_DESC "Controls the anisotropy texture"

Built-in material controller: anisotropy texture property description.

#define RED_MATCTRL_ANISOTROPY_U "Anisotropy in u"

Built-in material controller: anisotropy io U property name.

#define RED_MATCTRL_ANISOTROPY_U_DESC "Controls the material anisotropy in u"

Built-in material controller: anisotropy io U property description.

#define RED_MATCTRL_ANISOTROPY_V "Anisotropy in v"

Built-in material controller: anisotropy in V property name.

#define RED_MATCTRL_ANISOTROPY_V_DESC "Controls the material anisotropy in v"

Built-in material controller: anisotropy in V property description.

#define RED_MATCTRL_BUMP_CHANNEL "Bump UV channel"

Built-in material controller: bump texture uv channel property name.

#define RED_MATCTRL_BUMP_CHANNEL_DESC "Controls the UV coordinates channel of the bump texture"

Built-in material controller: bump texture uv channel property description.

#define RED_MATCTRL_BUMP_MATRIX "Bump UV matrix"

Built-in material controller: bump texture matrix property suffix.

#define RED_MATCTRL_BUMP_TEXTURE "Bump texture"

Built-in material controller: bump texture property name.

#define RED_MATCTRL_BUMP_TEXTURE_DESC "Controls the bump texture"

Built-in material controller: bump texture property description.

#define RED_MATCTRL_CAUSTICS_REFLECTIVE "Reflective caustics"

Built-in material controller: reflective caustics status flag.

Built-in material controller: reflective caustics status description.

#define RED_MATCTRL_CAUSTICS_REFRACTIVE "Refractive caustics"

Built-in material controller: refractive caustics status flag.

Built-in material controller: refractive caustics status description.

#define RED_MATCTRL_DIFFUSE_CHANNEL "Diffuse UV channel"

Built-in material controller: diffuse texture uv channel property name.

#define RED_MATCTRL_DIFFUSE_CHANNEL_DESC "Controls the UV coordinates channel of the diffuse texture"

Built-in material controller: diffuse texture uv channel property description.

#define RED_MATCTRL_DIFFUSE_COLOR "Diffuse color"

Built-in material controller: diffuse color property name.

#define RED_MATCTRL_DIFFUSE_COLOR_DESC "Controls the diffuse color"

Built-in material controller: diffuse color property description.

#define RED_MATCTRL_DIFFUSE_MATRIX "Diffuse UV matrix"

Built-in material controller: diffuse texture matrix property suffix.

#define RED_MATCTRL_DIFFUSE_TEXTURE "Diffuse texture"

Built-in material controller: diffuse texture property name.

#define RED_MATCTRL_DIFFUSE_TEXTURE_DESC "Controls the diffuse texture"

Built-in material controller: diffuse texture property description.

#define RED_MATCTRL_DISPLACEMENT_CHANNEL "Displacement UV channel"

Built-in material controller: displacement texture uv channel property name.

#define RED_MATCTRL_DISPLACEMENT_CHANNEL_DESC "Controls the UV coordinates channel of the displacement texture"

Built-in material controller: displacement texture uv channel property description.

#define RED_MATCTRL_DISPLACEMENT_HEIGHT "Displacement height"

Built-in material controller: displacement height.

#define RED_MATCTRL_DISPLACEMENT_HEIGHT_DESC "Controls the amount of geometry displacement"
#define RED_MATCTRL_DISPLACEMENT_MATRIX "Displacement UV matrix"

Built-in material controller: displacement texture coordinates transform matrix.

#define RED_MATCTRL_DISPLACEMENT_OFFSET "Displacement offset"

Built-in material controller: displacement offset.

#define RED_MATCTRL_DISPLACEMENT_OFFSET_DESC "Controls the relative position of displacement"
#define RED_MATCTRL_DISPLACEMENT_TEXTURE "Displacement texture"

Built-in material controller: displacement texture.

#define RED_MATCTRL_DISPLACEMENT_TEXTURE_DESC "Controls the surface displacement"

Built-in material controller: displacement texture description.

#define RED_MATCTRL_DOUBLESIDED "Double sided"

Built-in material controller: double sided property name.

#define RED_MATCTRL_DOUBLESIDED_DESC "Controls the front and back sides visibility"

Built-in material controller: double sided property description.

#define RED_MATCTRL_EMISSIVE_CHANNEL "Emissive UV channel"

Built-in material controller: emissive texture uv channel property name.

#define RED_MATCTRL_EMISSIVE_CHANNEL_DESC "Controls the UV coordinates channel of the emissive texture"

Built-in material controller: emissive texture uv channel property description.

#define RED_MATCTRL_EMISSIVE_COLOR "Emissive color"

Built-in material controller: emissive color property name.

#define RED_MATCTRL_EMISSIVE_COLOR_DESC "Controls the emissive color"

Built-in material controller: emissive color property description.

#define RED_MATCTRL_EMISSIVE_MATRIX "Emissive UV matrix"

Built-in material controller: emissive texture matrix property suffix.

#define RED_MATCTRL_EMISSIVE_TEXTURE "Emissive texture"

Built-in material controller: emissive texture property name.

#define RED_MATCTRL_EMISSIVE_TEXTURE_DESC "Controls the emissive texture"

Built-in material controller: emissive texture property description.

#define RED_MATCTRL_ENVIRONMENT_AUTO "Auto environment"

Built-in material controller: auto environment property name.

#define RED_MATCTRL_ENVIRONMENT_AUTO_DESC "Sets the environment to be automatically computed from the scene"

Built-in material controller: auto environment property description.

#define RED_MATCTRL_ENVIRONMENT_BACK "Background environment"

Built-in material controller: background environment property name.

#define RED_MATCTRL_ENVIRONMENT_BACK_DESC "Use the scene background image as environment"

Built-in material controller: background environment property description.

#define RED_MATCTRL_ENVIRONMENT_MATRIX "Environment matrix"

Built-in material controller: environment texture matrix property suffix.

#define RED_MATCTRL_ENVIRONMENT_TEXTURE "Environment texture"

Built-in material controller: environment texture property name.

#define RED_MATCTRL_ENVIRONMENT_TEXTURE_DESC "Controls the reflected environment cube texture"

Built-in material controller: environment texture property description.

Built-in material controller: Fresnel property name.

#define RED_MATCTRL_FRESNEL_DESC "Controls the Fresnel behavior"

Built-in material controller: Fresnel property description.

#define RED_MATCTRL_IOR "IOR"

Built-in material controller: index of refraction property name.

#define RED_MATCTRL_IOR_DESC "Controls the index of refraction (IOR) of the material"

Built-in material controller: index of refraction property description.

#define RED_MATCTRL_OPACITY_CHANNEL "Opacity UV channel"

Built-in material controller: opacity texture uv channel property name.

#define RED_MATCTRL_OPACITY_CHANNEL_DESC "Controls the UV coordinates channel of the opacity texture"

Built-in material controller: opacity texture uv channel property description.

#define RED_MATCTRL_OPACITY_COLOR "Opacity color"

Built-in material controller: opacity color property name.

#define RED_MATCTRL_OPACITY_COLOR_DESC "Controls the opacity color"

Built-in material controller: opacity color property description.

#define RED_MATCTRL_OPACITY_GLOSSY_ANGLE "Opacity glossiness angle"

Built-in material controller: opacity glossiness angle property name.

#define RED_MATCTRL_OPACITY_GLOSSY_ANGLE_DESC "Controls the glossiness angle of the opacity"

Built-in material controller: opacity glossiness angle property description.

#define RED_MATCTRL_OPACITY_MATRIX "Opacity UV matrix"

Built-in material controller: opacity texture matrix property suffix.

#define RED_MATCTRL_OPACITY_TEXTURE "Opacity texture"

Built-in material controller: opacity texture property name.

#define RED_MATCTRL_OPACITY_TEXTURE_DESC "Controls the opacity texture"

Built-in material controller: opacity texture property description.

#define RED_MATCTRL_REFLECTION_CHANNEL "Reflection UV channel"

Built-in material controller: reflection texture uv channel property name.

#define RED_MATCTRL_REFLECTION_CHANNEL_DESC "Controls the UV coordinates channel of the reflection texture"

Built-in material controller: reflection texture uv channel property description.

#define RED_MATCTRL_REFLECTION_COLOR "Reflection color"

Built-in material controller: reflection color property name.

#define RED_MATCTRL_REFLECTION_COLOR_DESC "Controls the reflection color"

Built-in material controller: reflection color property description.

#define RED_MATCTRL_REFLECTION_FOG_COLOR "Reflection fog color"

Built-in material controller: reflection fog color property name.

#define RED_MATCTRL_REFLECTION_FOG_COLOR_DESC "Controls the color of the reflection fog"

Built-in material controller: reflection fog color property description.

#define RED_MATCTRL_REFLECTION_FOG_DISTANCE "Reflection fog distance"

Built-in material controller: reflection fog distance property name.

#define RED_MATCTRL_REFLECTION_FOG_DISTANCE_DESC "Defines the distance at which the true reflection color gets replaced by the reflection fog color"

Built-in material controller: reflection fog distance property description.

#define RED_MATCTRL_REFLECTION_GLOSSY_ANGLE "Reflection glossiness angle"

Built-in material controller: reflection glossiness angle property name.

#define RED_MATCTRL_REFLECTION_GLOSSY_ANGLE_DESC "Controls the glossiness angle of the reflection"

Built-in material controller: reflection glossiness angle property description.

#define RED_MATCTRL_REFLECTION_MATRIX "Reflection UV matrix"

Built-in material controller: reflection texture matrix property suffix.

#define RED_MATCTRL_REFLECTION_TEXTURE "Reflection texture"

Built-in material controller: reflection texture property name.

#define RED_MATCTRL_REFLECTION_TEXTURE_DESC "Controls the reflection texture"

Built-in material controller: reflection texture property description.

#define RED_MATCTRL_SPECULAR_CHANNEL "Specular UV channel"

Built-in material controller: specular texture uv channel property name.

#define RED_MATCTRL_SPECULAR_CHANNEL_DESC "Controls the UV coordinates channel of the specular texture"

Built-in material controller: specular texture uv channel property description.

#define RED_MATCTRL_SPECULAR_COLOR "Specular color"

Built-in material controller: specular color property name.

#define RED_MATCTRL_SPECULAR_COLOR_DESC "Controls the specular color"

Built-in material controller: specular color property description.

#define RED_MATCTRL_SPECULAR_EXPONENT "Specular exponent"

Built-in material controller: specular exponent property name.

#define RED_MATCTRL_SPECULAR_EXPONENT_DESC "Controls the specular exponent"

Built-in material controller: specular exponent property description.

#define RED_MATCTRL_SPECULAR_MATRIX "Specular UV matrix"

Built-in material controller: specular texture matrix property suffix.

#define RED_MATCTRL_SPECULAR_TEXTURE "Specular texture"

Built-in material controller: specular texture property name.

#define RED_MATCTRL_SPECULAR_TEXTURE_DESC "Controls the specular texture"

Built-in material controller: specular texture property description.

#define RED_MATCTRL_TANGENTS_CHANNEL "Tangents channel"

Built-in material controller: tangents uv channel property name.

#define RED_MATCTRL_TANGENTS_CHANNEL_DESC "Controls the tangent coordinates channel for bump mapping"

Built-in material controller: tangents uv channel property description.

#define RED_MATCTRL_TRANSMISSION_CHANNEL "Transmission UV channel"

Built-in material controller: transmission texture uv channel property name.

#define RED_MATCTRL_TRANSMISSION_CHANNEL_DESC "Controls the UV coordinates channel of the transmission texture"

Built-in material controller: transmission texture uv channel property description.

#define RED_MATCTRL_TRANSMISSION_COLOR "Transmission color"

Built-in material controller: opacity color property name.

#define RED_MATCTRL_TRANSMISSION_COLOR_DESC "Controls the transmission color"

Built-in material controller: transmission color property description.

#define RED_MATCTRL_TRANSMISSION_GLOSSINESS_ANGLE "Transmission glossiness angle"

Built-in material controller: transmission glossiness angle property name.

#define RED_MATCTRL_TRANSMISSION_GLOSSINESS_ANGLE_DESC "Controls the glossiness angle of the transmission"

Built-in material controller: transmission glossiness angle property description.

#define RED_MATCTRL_TRANSMISSION_GLOSSINESS_CHANNEL "Transmission glossiness UV channel"

Built-in material controller: transmission glossiness texture uv channel property name.

#define RED_MATCTRL_TRANSMISSION_GLOSSINESS_CHANNEL_DESC "Controls the UV coordinates channel of the transmission glossiness texture"

Built-in material controller: transmission glossiness texture uv channel property description.

#define RED_MATCTRL_TRANSMISSION_GLOSSINESS_MATRIX "Transmission glossiness UV matrix"

Built-in material controller: transmission glossiness uv texture matrix base property name.

#define RED_MATCTRL_TRANSMISSION_GLOSSINESS_TEXTURE "Transmission glossiness texture"

Built-in material controller: transmission glossiness texture property name.

#define RED_MATCTRL_TRANSMISSION_GLOSSINESS_TEXTURE_DESC "Controls the transmission glossiness texture"

Built-in material controller: transmission glossiness texture property description.

#define RED_MATCTRL_TRANSMISSION_MATRIX "Transmission UV matrix"

Built-in material controller: transmission texture matrix property suffix.

#define RED_MATCTRL_TRANSMISSION_SCATTERING_COLOR "Transmission scattering color"

Built-in material controller: transmission scattering color property name.

#define RED_MATCTRL_TRANSMISSION_SCATTERING_COLOR_DESC "Controls the out-scattering along the transmission ray in the material"

Built-in material controller: transmission scattering color property description.

#define RED_MATCTRL_TRANSMISSION_SCATTERING_SCALE "Transmission scattering scale"

Built-in material controller: transmission scattering color scaling factor property name.

#define RED_MATCTRL_TRANSMISSION_SCATTERING_SCALE_DESC "Scales the effect of the transmission scattering color"

Built-in material controller: transmission scattering color scaling factor property description.

#define RED_MATCTRL_TRANSMISSION_TEXTURE "Transmission texture"

Built-in material controller: transmission texture property name.

#define RED_MATCTRL_TRANSMISSION_TEXTURE_DESC "Controls the transmission texture"

Built-in material controller: transmission texture property description.

#define RED_MATCTRL_UVMATRIX_UOFFSET " U offset"

Built-in material controller: uv matrix u-offseting property name.

#define RED_MATCTRL_UVMATRIX_UOFFSET_DESC "Controls the translation of the texture along U"

Built-in material controller: uv matrix u-offseting property description.

#define RED_MATCTRL_UVMATRIX_USCALE " U tiling"

Built-in material controller: uv matrix v-offseting property name.

#define RED_MATCTRL_UVMATRIX_USCALE_DESC "Controls the number of texture repetitions along U"

Built-in material controller: uv matrix u-scaling property description.

#define RED_MATCTRL_UVMATRIX_UVROTATION " UV rotation angle"

Built-in material controller: uv matrix uv-rotating property name.

#define RED_MATCTRL_UVMATRIX_UVROTATION_DESC "Controls the rotation angle of the texture"

Built-in material controller: uv matrix uv-rotating property description.

#define RED_MATCTRL_UVMATRIX_VOFFSET " V offset"
#define RED_MATCTRL_UVMATRIX_VOFFSET_DESC "Controls the translation of the texture along V"

Built-in material controller: uv matrix v-offseting property description.

#define RED_MATCTRL_UVMATRIX_VSCALE " V tiling"

Built-in material controller: uv matrix v-scaling property name.

#define RED_MATCTRL_UVMATRIX_VSCALE_DESC "Controls the number of texture repetitions along V"

Built-in material controller: uv matrix v-scaling property description.