file REDRayReflectionShader.h

Header of the RED::RayReflectionShader class: ray-traced reflections. More...

Go to the source code of this file.

Namespaces:

namespaceRED

Classes:

classRayReflectionShader

Defines:

#defineRED_RAY_REFL_SHADER_ANISO_STRING_ID "RayReflection_Aniso"
#defineRED_RAY_REFL_SHADER_PHONG_STRING_ID "RayReflection_Phong"
#defineRED_RSH_RAY_REFLECTION_ALPHA_MASK_MATRIX "red_rsh_ray_reflection_alpha_mask_matrix"
#defineRED_RSH_RAY_REFLECTION_ALPHA_MASK_TEXTURE "red_rsh_ray_reflection_alpha_mask_texture"
#defineRED_RSH_RAY_REFLECTION_ALPHA_MASK_THRESHOLD "red_rsh_ray_reflection_alpha_mask_threshold"
#defineRED_RSH_RAY_REFLECTION_ALPHA_MASK_UV "red_rsh_ray_reflection_alpha_mask_uv"
#defineRED_RSH_RAY_REFLECTION_BUMP_EFFECT "red_rsh_ray_reflection_bump_effect"
#defineRED_RSH_RAY_REFLECTION_GLOSSY "red_rsh_ray_reflection_glossy"
#defineRED_RSH_RAY_REFLECTION_GLOSSY_ANGLE "red_rsh_ray_reflection_glossy_angle"
#defineRED_RSH_RAY_REFLECTION_GLOSSY_SAMPLES "red_rsh_ray_reflection_glossy_samples"
#defineRED_RSH_RAY_REFLECTION_NORMAL_MAP_MATRIX "red_rsh_ray_reflection_normal_map_matrix"
#defineRED_RSH_RAY_REFLECTION_NORMAL_MAP_TEXTURE "red_rsh_ray_reflection_normal_map_texture"
#defineRED_RSH_RAY_REFLECTION_NORMAL_MAP_UV "red_rsh_ray_reflection_normal_map_uv"
#defineRED_RSH_RAY_REFLECTION_TANGENT_CHANNEL "red_rsh_ray_reflection_tangent_channel"

Detailed description:

Header of the RED::RayReflectionShader class: ray-traced reflections.

Header file describing the RED::RayReflectionShader class. The reflection shader class is the shader class needed by the ray-tracer to compute reflections.

Defines documentation

#define RED_RAY_REFL_SHADER_ANISO_STRING_ID "RayReflection_Aniso"

Default name of a RED::RayReflectionShader calculating reflection vectors for a RED::RenderShaderAnisotropic.

#define RED_RAY_REFL_SHADER_PHONG_STRING_ID "RayReflection_Phong"

Default name of a RED::RayReflectionShader calculating reflection vectors for a RED::RenderShaderPhong.

#define RED_RSH_RAY_REFLECTION_ALPHA_MASK_MATRIX "red_rsh_ray_reflection_alpha_mask_matrix"

(RED::Matrix) RED::RayReflectionShader input parameter. Alpha masking texture UV transformation matrix.

#define RED_RSH_RAY_REFLECTION_ALPHA_MASK_TEXTURE "red_rsh_ray_reflection_alpha_mask_texture"

(RED::Object*) RED::RayReflectionShader input parameter. Alpha masking texture.

#define RED_RSH_RAY_REFLECTION_ALPHA_MASK_THRESHOLD "red_rsh_ray_reflection_alpha_mask_threshold"

(double) RED::RayReflectionShader input parameter. Alpha masking threshold.

#define RED_RSH_RAY_REFLECTION_ALPHA_MASK_UV "red_rsh_ray_reflection_alpha_mask_uv"

(RED::MESH_CHANNEL) RED::RayReflectionShader input parameter. Alpha masking texture UV channel.

#define RED_RSH_RAY_REFLECTION_BUMP_EFFECT "red_rsh_ray_reflection_bump_effect"

(double) RED::RayReflectionShader input parameter. Intensity of the normal map.

#define RED_RSH_RAY_REFLECTION_GLOSSY "red_rsh_ray_reflection_glossy"

(bool) RED::RayReflectionShader input parameter. Is the shader using glossiness?

#define RED_RSH_RAY_REFLECTION_GLOSSY_ANGLE "red_rsh_ray_reflection_glossy_angle"

(double) RED::RayReflectionShader input parameter. Glossiness angle of the shader.

#define RED_RSH_RAY_REFLECTION_GLOSSY_SAMPLES "red_rsh_ray_reflection_glossy_samples"

(double) RED::RayReflectionShader input parameter. Number of samples in the glossiness.

#define RED_RSH_RAY_REFLECTION_NORMAL_MAP_MATRIX "red_rsh_ray_reflection_normal_map_matrix"

(RED::Matrix) RED::RayReflectionShader input parameter. Normal map texture UV transformation matrix.

#define RED_RSH_RAY_REFLECTION_NORMAL_MAP_TEXTURE "red_rsh_ray_reflection_normal_map_texture"

(RED::Object*) RED::RayReflectionShader input parameter. Normal map texture.

#define RED_RSH_RAY_REFLECTION_NORMAL_MAP_UV "red_rsh_ray_reflection_normal_map_uv"

(RED::MESH_CHANNEL) RED::RayReflectionShader input parameter. Normal map texture UV channel.

#define RED_RSH_RAY_REFLECTION_TANGENT_CHANNEL "red_rsh_ray_reflection_tangent_channel"

(RED::MESH_CHANNEL) RED::RayReflectionShader input parameter. Tangent vectors source channel.