file REDRenderCode.h
Header of the RED::RenderCode class: defines the input of a RED::RenderShader's vertex shader.
Go to the source code of this file.
Namespaces:
namespace | RED |
Classes:
class | RenderCode |
Enumerations:
enum | RED_VSH_INPUT { RED_VSH_VERTEX = 0, RED_VSH_USER0 = 1, RED_VSH_NORMAL = 2, RED_VSH_COLOR = 3, RED_VSH_USER1 = 4, RED_VSH_USER2 = 5, RED_VSH_USER3 = 6, RED_VSH_USER4 = 7, RED_VSH_TEX0 = 8, RED_VSH_TEX1 = 9, RED_VSH_TEX2 = 10, RED_VSH_TEX3 = 11, RED_VSH_TEX4 = 12, RED_VSH_TEX5 = 13, RED_VSH_TEX6 = 14, RED_VSH_TEX7 = 15 } |
Defines:
#define | RED_RCODE_MAX_LOCAL_BINDINGS 16 |
#define | RED_VSH_NB_INPUTS 16 |
Enumerations documentation
enum RED_VSH_INPUT
List of the varying input attributes of a vertex shader.
Enumerator:
Defines documentation
#define RED_RCODE_MAX_LOCAL_BINDINGS 16
Maximal number of channel local binding orders in a RED::RenderCode.
#define RED_VSH_NB_INPUTS 16
Number of vertex shader attributes.