file REDRenderCode.h

Header of the RED::RenderCode class: defines the input of a RED::RenderShader's vertex shader.

Go to the source code of this file.

Namespaces:

namespaceRED

Classes:

classRenderCode

Enumerations:

enumRED_VSH_INPUT { RED_VSH_VERTEX =  0, RED_VSH_USER0 =  1, RED_VSH_NORMAL =  2, RED_VSH_COLOR =  3, RED_VSH_USER1 =  4, RED_VSH_USER2 =  5, RED_VSH_USER3 =  6, RED_VSH_USER4 =  7, RED_VSH_TEX0 =  8, RED_VSH_TEX1 =  9, RED_VSH_TEX2 =  10, RED_VSH_TEX3 =  11, RED_VSH_TEX4 =  12, RED_VSH_TEX5 =  13, RED_VSH_TEX6 =  14, RED_VSH_TEX7 =  15 }

Defines:

#defineRED_RCODE_MAX_LOCAL_BINDINGS 16
#defineRED_VSH_NB_INPUTS 16

Enumerations documentation

Defines documentation

Maximal number of channel local binding orders in a RED::RenderCode.

Number of vertex shader attributes.