file REDRenderShaderAmbient.h
Header of the RED::RenderShaderAmbient class. More...
Go to the source code of this file.
Namespaces:
namespace | RED |
Classes:
class | RenderShaderAmbient |
Defines:
#define | RED_AMBIENT_SHADER_INDIRECT_POSTLIT_STRING_ID "Ambient_INDIRECT_POSTLIT" |
#define | RED_AMBIENT_SHADER_INDIRECT_PRELIT_STRING_ID "Ambient_INDIRECT_PRELIT" |
#define | RED_AMBIENT_SHADER_POSTLIT_STRING_ID "Ambient_POSTLIT" |
#define | RED_AMBIENT_SHADER_PRELIT_STRING_ID "Ambient_PRELIT" |
#define | RED_RSH_AMBIENT_AMBIENT_COLOR "red_rsh_ambient_ambient_color" |
#define | RED_RSH_AMBIENT_AMBIENT_MATRIX "red_rsh_ambient_ambient_matrix" |
#define | RED_RSH_AMBIENT_AMBIENT_TEXTURE "red_rsh_ambient_ambient_texture" |
#define | RED_RSH_AMBIENT_AMBIENT_UV "red_rsh_ambient_ambient_uv" |
#define | RED_RSH_AMBIENT_BASE_COLOR "red_rsh_ambient_base_color" |
#define | RED_RSH_AMBIENT_BASE_MATRIX "red_rsh_ambient_base_matrix" |
#define | RED_RSH_AMBIENT_BASE_TEXTURE "red_rsh_ambient_base_texture" |
#define | RED_RSH_AMBIENT_BASE_UV "red_rsh_ambient_base_uv" |
#define | RED_RSH_AMBIENT_EMISSIVE_COLOR "red_rsh_ambient_emissive_color" |
#define | RED_RSH_AMBIENT_EMISSIVE_MATRIX "red_rsh_ambient_emissive_matrix" |
#define | RED_RSH_AMBIENT_EMISSIVE_TEXTURE "red_rsh_ambient_emissive_texture" |
#define | RED_RSH_AMBIENT_EMISSIVE_UV "red_rsh_ambient_emissive_uv" |
#define | RED_RSH_AMBIENT_EQUATION "red_rsh_ambient_equation" |
#define | RED_RSH_AMBIENT_RENDER_PASS "red_rsh_ambient_render_pass" |
#define | RED_RSH_AMBIENT_TRANSPAR_COLOR "red_rsh_ambient_transpar_color" |
#define | RED_RSH_AMBIENT_TRANSPAR_MATRIX "red_rsh_ambient_transpar_matrix" |
#define | RED_RSH_AMBIENT_TRANSPAR_TEXTURE "red_rsh_ambient_transpar_texture" |
#define | RED_RSH_AMBIENT_TRANSPAR_UV "red_rsh_ambient_transpar_uv" |
Detailed description:
Header of the RED::RenderShaderAmbient class.
Header file describing the RED::RenderShaderAmbient class, that is the shader class implementing a simple ambient illumination model.
Defines documentation
Default RED::Object string identifier of a RED::RenderShaderAmbient in a pass.
Default RED::Object string identifier of a RED::RenderShaderAmbient in a pass.
Default RED::Object string identifier of a RED::RenderShaderAmbient in a pass.
Default RED::Object string identifier of a RED::RenderShaderAmbient in a pass.
(RED::Color) RED::RenderShaderAmbient input parameter. Defines the shader ambient color.
(RED::Matrix) RED::RenderShaderAmbient input parameter. Defines the shader ambient UV transformation matrix.
(RED::Object*) RED::RenderShaderAmbient input parameter. Defines the shader ambient texture.
(RED::MESH_CHANNEL) RED::RenderShaderAmbient input parameter. Defines the shader ambient texture UV channel.
(RED::Color) RED::RenderShaderAmbient input parameter. Defines the shader base color.
(RED::Matrix) RED::RenderShaderAmbient input parameter. Defines the shader base UV transformation matrix.
(RED::Object*) RED::RenderShaderAmbient input parameter. Defines the shader base texture.
(RED::MESH_CHANNEL) RED::RenderShaderAmbient input parameter. Defines the shader base texture UV channel.
(RED::Color) RED::RenderShaderAmbient input parameter. Defines the shader emissive color.
(RED::Matrix) RED::RenderShaderAmbient input parameter. Defines the shader emissive UV transformation matrix.
(RED::Object*) RED::RenderShaderAmbient input parameter. Defines the shader emissive texture.
(RED::MESH_CHANNEL) RED::RenderShaderAmbient input parameter. Defines the shader emissive texture UV channel.
(RED::MATERIAL_PASS) RED::RenderShaderAmbient input parameter. Defines the shader rendering pass.
(RED::Color) RED::RenderShaderAmbient input parameter. Defines the shader transpar color.
(RED::Matrix) RED::RenderShaderAmbient input parameter. Defines the shader transpar UV transformation matrix.
(RED::Object*) RED::RenderShaderAmbient input parameter. Defines the shader transpar texture.
(RED::MESH_CHANNEL) RED::RenderShaderAmbient input parameter. Defines the shader transpar texture UV channel.