file REDRenderShaderEnvironmental.h
Header of the RED::RenderShaderEnvironmental class. More...
Go to the source code of this file.
Namespaces:
namespace | RED |
Classes:
class | RenderShaderEnvironmental |
Defines:
#define | RED_RSH_ENVIRONMENTAL_AUTO_ENVIRONMENT "red_rsh_environmental_auto_environment" |
#define | RED_RSH_ENVIRONMENTAL_BACK_ENVIRONMENT "red_rsh_environmental_back_environment" |
#define | RED_RSH_ENVIRONMENTAL_CUBE_MATRIX "red_rsh_environmental_cube_matrix" |
#define | RED_RSH_ENVIRONMENTAL_CUBE_TEXTURE "red_rsh_environmental_cube_texture" |
#define | RED_RSH_ENVIRONMENTAL_FRESNEL "red_rsh_environmental_fresnel" |
#define | RED_RSH_ENVIRONMENTAL_IOR "red_rsh_environmental_ior" |
#define | RED_RSH_ENVIRONMENTAL_IOR_MATRIX "red_rsh_environmental_ior_matrix" |
#define | RED_RSH_ENVIRONMENTAL_IOR_TEXTURE "red_rsh_environmental_ior_texture" |
#define | RED_RSH_ENVIRONMENTAL_IOR_UV "red_rsh_environmental_ior_uv" |
#define | RED_RSH_ENVIRONMENTAL_MIPMAP "red_rsh_environmental_mipmap" |
#define | RED_RSH_ENVIRONMENTAL_NORMAL_MAP_MATRIX "red_rsh_environmental_normal_map_matrix" |
#define | RED_RSH_ENVIRONMENTAL_NORMAL_MAP_TEXTURE "red_rsh_environmental_normal_map_texture" |
#define | RED_RSH_ENVIRONMENTAL_NORMAL_MAP_UV "red_rsh_environmental_normal_map_uv" |
#define | RED_RSH_ENVIRONMENTAL_REFLECT_COLOR "red_rsh_environmental_reflect_color" |
#define | RED_RSH_ENVIRONMENTAL_REFLECT_MATRIX "red_rsh_environmental_reflect_matrix" |
#define | RED_RSH_ENVIRONMENTAL_REFLECT_TEXTURE "red_rsh_environmental_reflect_texture" |
#define | RED_RSH_ENVIRONMENTAL_REFLECT_UV "red_rsh_environmental_reflect_uv" |
#define | RED_RSH_ENVIRONMENTAL_RENDER_PASS "red_rsh_environmental_render_pass" |
#define | RED_RSH_ENVIRONMENTAL_SPECULAR_COLOR "red_rsh_environmental_specular_color" |
#define | RED_RSH_ENVIRONMENTAL_SPECULAR_MATRIX "red_rsh_environmental_specular_matrix" |
#define | RED_RSH_ENVIRONMENTAL_SPECULAR_TEXTURE "red_rsh_environmental_specular_texture" |
#define | RED_RSH_ENVIRONMENTAL_SPECULAR_UV "red_rsh_environmental_specular_uv" |
#define | RED_RSH_ENVIRONMENTAL_TANGENT_CHANNEL "red_rsh_environmental_tangent_channel" |
#define | RED_SHADER_ENVIRONMENTAL_INDIRECT_POSTLIT_STRING_ID "Env_INDIRECT_POSTLIT" |
#define | RED_SHADER_ENVIRONMENTAL_INDIRECT_PRELIT_STRING_ID "Env_INDIRECT_PRELIT" |
#define | RED_SHADER_ENVIRONMENTAL_POSTLIT_STRING_ID "Env_POSTLIT" |
#define | RED_SHADER_ENVIRONMENTAL_PRELIT_STRING_ID "Env_PRELIT" |
Detailed description:
Header of the RED::RenderShaderEnvironmental class.
Header file describing the RED::RenderShaderEnvironmental class, that is the shader class implementing a simple environmental map effect.
Defines documentation
(bool) RED::RenderShaderEnvironmental input parameter. Is the shader using automatically generated environmental maps?
(bool) RED::RenderShaderEnvironmental input parameter. Is the shader using the VRL background environmental maps?
(RED::Matrix) RED::RenderShaderEnvironmental input parameter. Defines the shader cube environmental map UV transformation matrix.
(RED::Object*) RED::RenderShaderEnvironmental input parameter. Defines the shader cube environmental map.
(bool) RED::RenderShaderEnvironmental input parameter. Is the shader using Fresnel reflectance?
(double) RED::RenderShaderEnvironmental input parameter. IOR used by the shader Fresnel reflectance model.
(RED::Matrix) RED::RenderShaderEnvironmental input parameter. Defines the shader IOR UV transformation matrix.
(RED::Object*) RED::RenderShaderEnvironmental input parameter. Defines the shader IOR texture.
(RED::MESH_CHANNEL) RED::RenderShaderEnvironmental input parameter. Defines the shader IOR texture UV channel.
(double) RED::RenderShaderEnvironmental input parameter. Is the mipmap number to use to sample environment maps.
(RED::Matrix) RED::RenderShaderEnvironmental input parameter. Defines the shader normal map UV transformation matrix.
(RED::Object*) RED::RenderShaderEnvironmental input parameter. Defines the shader normal map texture.
(RED::MESH_CHANNEL) RED::RenderShaderEnvironmental input parameter. Defines the shader normal map texture UV channel.
(RED::Color) RED::RenderShaderEnvironmental input parameter. Defines the shader reflect color.
(RED::Matrix) RED::RenderShaderEnvironmental input parameter. Defines the shader reflect UV transformation matrix.
(RED::Object*) RED::RenderShaderEnvironmental input parameter. Defines the shader reflect texture.
(RED::MESH_CHANNEL) RED::RenderShaderEnvironmental input parameter. Defines the shader reflect texture UV channel.
(RED::MATERIAL_PASS) RED::RenderShaderEnvironmental input parameter. Defines the shader rendering pass.
(RED::Color) RED::RenderShaderEnvironmental input parameter. Defines the shader specular color.
(RED::Matrix) RED::RenderShaderEnvironmental input parameter. Defines the shader specular UV transformation matrix.
(RED::Object*) RED::RenderShaderEnvironmental input parameter. Defines the shader specular texture.
(RED::MESH_CHANNEL) RED::RenderShaderEnvironmental input parameter. Defines the shader specular texture UV channel.
(RED::MESH_CHANNEL) RED::RenderShaderEnvironmental input parameter. Defines the shader tangent vector source channel.
Default RED::Object string identifier of a RED::RenderShaderEnvironmental in a pass.
Default RED::Object string identifier of a RED::RenderShaderEnvironmental in a pass.
Default RED::Object string identifier of a RED::RenderShaderEnvironmental in a pass.
Default RED::Object string identifier of a RED::RenderShaderEnvironmental in a pass.