REDsdk
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Building a REDsdk application
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GPU driver reference
Books
Beginning with REDsdk
Release notes
REDsdk 4.0
REDsdk 4.0 API changes
REDsdk 4.1
REDsdk 4.1 API changes
REDsdk 4.2
REDsdk 4.2 API changes
REDsdk 4.3
REDsdk 4.3 API changes
REDsdk 5.0
REDsdk 5.0 API changes
REDsdk 5.1
REDsdk 5.1 API changes
REDsdk 5.2
REDsdk 5.2 API changes
REDsdk 5.3
REDsdk 5.3 API changes
Building a REDsdk application
REDsdk features at a glance
Licensing
Getting support
Programming language
Deployment
Error tracking
OpenGL
Metal
Software startup
Hardware, hybrid or software start
Hardware event loop vs. software event loop
Hardware platforms
REDDriversBaseEditor
GPU chipset reference
GPU driver reference
GPU functional level
Known hardware issues
Virtualization platforms
Resource manager
Data manager
Windows
Configuring a window
Integration into an external OpenGL window
Managing multiple windows and external OpenGL contexts
Viewpoint render lists
Adding a background
Anti-aliasing
Stereoscopy
Viewpoints
Matrix transforms in a cluster
Options
Transaction management
Single-threaded graphic applications
Multi-threaded performance critical applications
Software rendering and parallel data edition
Modifying images during a draw
Life cycle of REDsdk objects
Picking
Backbone
REDsdk scene graph overview
Transform shapes
Mesh shapes
Skinned mesh shapes
Line shapes
Point shapes
Light shapes
Real-time lights
Physical lights
Decay equations
Volumetric shapes
Text shapes
Instances
Attributes of a shape
Culling methods
Building REDsdk materials
Material layersets
Using built-in REDsdk materials
Using the generic material
Using REDsdk's library of materials
Review of the materials library categories
Using the realistic material
Realistic material properties
Table of common indices of refraction
Using REDsdk's material editor
The material controller
The material controller scripting language
The shading pipeline
Writing a custom material
Using built-in render shaders
Writing custom render shaders
Shader target selection
From geometry data to rendering programs
Shader parameters
The GPU programming pipeline
ARB shading language reference
GLSL shading language reference
The CPU programming pipeline
Shader debugging
Configuring a render shader using a state shader
Default pass startup state shader configurations
Defining shader programs by hardware platform
Rendering priorities
Material batching
REDsdk textures and images
Creating images
Loading and saving images
Manipulating images
2D images
3D images
Composite images
Cube images
Readback images
Rendering with REDsdk
Hardware vs. software rendering
Rendering 2D datasets
Real-time rendering of 3D datasets
Shadow mapping detailed
Advanced shadows in real-time
Software rendering of 3D datasets
Ray-tracing
Feedback
Ray-tracing options
Monte Carlo sampling
Adaptive sampling
Rendering layers
External custom primitives
Numerical accuracy
Path-tracing
Global illumination
GI rendering options
GI-related options
Generation modes
GI and animation
Caustics
Volumetric effects
Post processing
Tone mapping
Denoising
Denoising with Intel Open Image Denoise
Generating vector graphics
Non photo-realistic rendering
Rendering large images
Sky model
Night sky
Customization of the model
Adding clouds to the sky texture
Rendering photo-realistic images
Setup the rendering
Using physical lights
Setup materials
Setup geometries
Tonemapping explained
Advanced real-time rendering
Key advanced real-time features
Licensing ART
Quickstart with advanced real-time
Data production workflow
Assembling an advanced real-time application
Asset editor
Performance and hardware
Rendering large assemblies
Defining the scene graph architecture
Choosing a shading model
Reducing the geometry bandwidth
A parallel application architecture
Levels of detail
Data streaming
Floating origins
Analyzing performances
Hardware display performances
Software display performances
Memory usage
Modifying engine data
Anti-aliasing
Importing data
Autodesk 3dsMax plug-in
DWG import using Teigha
Document architecture
Converting geometries
Materials and lighting
Parasolid import
Input-Output API
Importing FBX file
Exporting FBX file
Importing and exporting OBJ, DAE and DXF files
The .red file format
Saving .red files
File header and extra information
Saving data
The streaming policy
How to save encrypted .red files?
Recording animation tracks
Extending the .red file format
Loading .red files
Accessing to loaded data
How to load encrypted files?
Handling unknown data
Animation system
Basic animation
Skeletal animation
Root motion
Blending skeletal animations together
Introduction to REDnet
REDnet dispatcher
Rendering clouds of points: a dynamic point splatting example
How to handle efficiently the high number of points?
Preparing the point shape data
Writing shaders to render the points
Filtering the noise
Improving CAD graphics
Sourcing informations
Setup a sun shadowing workflow
Setup environment maps
Computing ambient occlusion
Assembling new materials
HDR rendering pipeline
Tutorials
Startup tutorials
Hello world!
First App
Using the REDsdk CLI wrapper in a WPF application in C#
Real-time tutorials
Integration into an existing OpenGL application
Integration into an existing Metal application
Building basic primitives
Displaying texts
Adding edges
Anchoring viewpoints in a window
Shapes hierarchy
Using instance counters
Rendering to an offscreen buffer
Picking
Picking using a lasso
Geometry layers
Material layers
Using culling callbacks for visibility control
Transparency
Background setup: A CAD style example
Volume view
Setup a composite image
Viewport shading
Cutting geometries: a practical example
Cutting geometries: using multiple cutting planes
Rendering any line thickness using quads
Hidden lines removal: A real-time example
Applying polygon offset to see edges of a geometry
Writing material controller properties
Writing a custom rendering shader in ARB
Writing a custom rendering shader in GLSL
Writing a custom rendering shader using geometry program
Cartoon shading
Environmental mapping
Creating panorama
Creating stereoscopic panorama
GI cache and tone mapping for panorama
GI and light baking
Applying a logo over a material's geometry
A billboard example using an alpha mask texture
Stereoscopic display
Oculus Rift
HTC Vive
Deferred shading using multiple render targets
Playing an animation clip
Loading and playing skeletal animations
[Rendering clouds of points: a dynamic point splatting example]
How to handle efficiently the high number of points?
Preparing the point shape data
Writing shaders to render the points
Filtering the noise
[Improving CAD graphics]
Sourcing informations
Setup a sun shadowing workflow
Setup environment maps
Computing ambient occlusion
Assembling new materials
HDR rendering pipeline
Advanced real-time tutorials
Loading a simple landscape
Importing geometries
Displaying indoor models
Building a geometry
Building a geometry - part 1 - Loading a source scene
Building a geometry - part 2 - Setting up a GI cache
Building a geometry - part 3 - Adding lights
Building a geometry - part 4 - Adding reflection probes
Updating a geometry
Rendering tutorials
Denoising an image
Rendering large images
Lighting with physical lights
Outdoor lighting
Generic material
Using the realistic material
Writing a custom software rendering shader
Adding displacement mapping to a material
Rendering volumetric effects
Defining a custom volumetric effect
Rendering volumetric clouds
Sketch rendering
Tracing custom rays
Applying tone mapping on a completed image
Path-tracing
Rendering skies
Using skylight portals
Background clouds
REDnet tutorials
My first peer
Registering to the dispatcher
HTML 5 client
HTML 5 client broadcast
Server sharing
Implementing a rendering server and client
Miscellaneous tutorials
Hidden Lines Removal
Generating vector graphics
Saving and reloading a custom container
Tasks
Application
Setting up a REDsdk software vendor license
Setting up a REDsdk per-seat license
Accessing to RED object interfaces
Assembling a minimal REDsdk application
Setup an error callback
Creating a REDsdk window using the RED::Factory
Integrating a REDsdk window into an existing OpenGL window
Creating and destroying objects using the RED::Factory
Creating or accessing the resource manager
Writing to REDsdk objects using a transaction
Hardware or software startup
Rendering a window contents
Software restart after failure
Enabling frame statistics
Creating or destroying an image
Creating or destroying a material
Creating or destroying a font
Identifying a computer's GPU
Identifying a GPU's installed driver
Creating and accessing an auxiliary VRL's render image
Creating a viewpoint and visualizing shapes
Setup engine options
Accessing and customizing the memory allocator
Setting up a simple camera
Scenegraph
Change a shape visibility using layersets
Creating a Layerset
Creating and destroying shapes
Streaming a DAG to a .red file
Update bounding spheres for a hierarchy of shapes
Adding or removing children from a transform shape
Setup a mesh geometry channels
Creating a font
Creating a text shape
Creating an instanced shape
Creating a polygon shape
Material
Creating and destroying materials
Enumerating a material controller's properties
Loading and duplicating a material
Creating a generic material
Loading a material from library
Registering and adding a shader to a material pass
Writing a simple custom rendering shader
Adding a shader parameter to a rendering shader
Defining software shader DLL entry points
Defining software shader local entry points
Iterating over lights in a software shader
Modifying a material priority
Mimicking a direct shader setup for indirect rendering passes
Checking the availability of needed input geometry channels
Creating a realistic metal material
Creating a realistic glass material
Creating a realistic liquid material
Creating a realistic wood material
Creating a realistic marble material
Creating a realistic cloth material
Converting PBR metallic data to the realistic material
Image
Duplicating an image
Creating a physical sky texture
Creating and destroying images
How to load and save image to file?
How to load and save image to .red file?
Creating a bump from an image
Scaling a normal map
Setting a render image
Creating a 2D image
Creating a 3D image
Creating a cube image
Setting a background image
Light
Setup an ambient light
Setup a point light
Setup a spot light
Setup a directional light
Setup a beam light
Controlling visibility of a physical light emitter
Setup a physical light
Setup a physical sun light
Setup a physical moon light
Setup a physical sky light
Adding clouds to a sky light shape
Configuring the sky for a Y-Up application
Setup a rectangular area light
Enable shadow mapping
Turning on ray-traced shadows
[Iterating over lights in a software shader]
File
Accessing to loaded data
Creating a .red file
Creating RED streams
Defining .red file policy
Load an encrypted .red file
Loading a .red file
Save an encrypted .red file
Replaying an animation using the data manager
Loading a file using the Input-Output API
Saving a file using the Input-Output API
[Streaming a DAG to a .red file]
[How to load and save image to file?]
[How to load and save image to .red file?]
Advanced real-time rendering (ART)
Initializing the world
Rendering
Turning on adaptive sampling
Enabling GI
Computing a view-dependent GI cache
Computing a view-dependent 360° GI cache
Computing a world GI cache
Saving and loading a GI cache
Setting an external GI cache
A simple volumetric effect example
Mixing hardware and software rendering
Setting up a HDR rendering pipeline
Setting up rendering layers
Enabling tone mapping
Interpolating GI for flickering-free animations
Enabling Intel Open Image Denoise
Animation
Creating an animation clip controller
Creating a skeletal animation clip controller
Creating a skeletal animation blender
Filtering skeleton bones
Defining root motion policies for a walking character
Doing smooth transitions between skeletal animations
Merging skeletal animations onto different body parts
Miscellaneous
Computing an automatic white balance reference
Using built-in user data
API
Class: RED::IGraphicDevice
Graphic card setup interface. Analyzes the host computer.
GPU driver reference
Operating system
Driver name
RED::OS_WIN_2000
ATI Catalyst Redway
RED::OS_WIN_XP_32
ATI Catalyst Redway
RED::OS_WIN_XP_64
ATI Catalyst 8.7
RED::OS_WIN_VISTA_32
ATI Catalyst 8.7
RED::OS_WIN_VISTA_64
ATI Catalyst 8.7
RED::OS_WIN_XP_64
ATI FireGL 8.502
RED::OS_WIN_VISTA_32
ATI FireGL 8.502
RED::OS_WIN_VISTA_64
ATI FireGL 8.502
RED::OS_WIN_XP_32
ATI FireGL 8.502
RED::OS_WIN_XP_32
ATI Catalyst 8.7
RED::OS_WIN_XP_32
ATI Catalyst 11.1
RED::OS_WIN_XP_64
ATI Catalyst 11.1
RED::OS_WIN_VISTA_32
ATI Catalyst 11.1
RED::OS_WIN_VISTA_64
ATI Catalyst 11.1
RED::OS_WIN_SEVEN_32
ATI Catalyst 11.1
RED::OS_WIN_SEVEN_64
ATI Catalyst 11.1
RED::OS_WIN_EIGHT_32
ATI Catalyst 13.1 legacy
RED::OS_WIN_EIGHT_64
ATI Catalyst 13.1 legacy
RED::OS_WIN_XP_32
ATI FirePro 8.773.1.1
RED::OS_WIN_XP_64
ATI FirePro 8.773.1.1
RED::OS_WIN_VISTA_32
ATI FirePro 8.773.1.1
RED::OS_WIN_VISTA_64
ATI FirePro 8.773.1.1
RED::OS_WIN_SEVEN_32
ATI FirePro 8.773.1.1
RED::OS_WIN_SEVEN_64
ATI FirePro 8.773.1.1
RED::OS_WIN_XP_32
ATI Catalyst 11.4
RED::OS_WIN_XP_64
ATI Catalyst 11.4
RED::OS_WIN_VISTA_32
ATI Catalyst 12.4
RED::OS_WIN_VISTA_64
ATI Catalyst 12.4
RED::OS_WIN_SEVEN_32
ATI Catalyst 12.4
RED::OS_WIN_SEVEN_64
ATI Catalyst 12.4
RED::OS_WIN_XP_32
ATI Catalyst 12.4
RED::OS_WIN_XP_64
ATI Catalyst 12.4
RED::OS_WIN_SEVEN_64
ATI Catalyst 15.12
RED::OS_WIN_EIGHT_32
ATI Catalyst 15.12
RED::OS_WIN_EIGHT_64
ATI Catalyst 15.12
RED::OS_WIN_SEVEN_32
ATI Catalyst 14.9
RED::OS_WIN_SEVEN_64
ATI Catalyst 14.9
RED::OS_WIN_EIGHT_32
ATI Catalyst 14.9
RED::OS_WIN_EIGHT_64
ATI Catalyst 14.9
RED::OS_WIN_SEVEN_32
ATI Catalyst 14.4
RED::OS_WIN_SEVEN_64
ATI Catalyst 14.4
RED::OS_WIN_EIGHT_32
ATI Catalyst 14.4
RED::OS_WIN_EIGHT_64
ATI Catalyst 14.4
RED::OS_WIN_SEVEN_32
ATI Catalyst 13.9 mobility
RED::OS_WIN_SEVEN_64
ATI Catalyst 13.9 mobility
RED::OS_WIN_EIGHT_32
ATI Catalyst 14.4 mobility
RED::OS_WIN_EIGHT_64
ATI Catalyst 14.4 mobility
RED::OS_WIN_SEVEN_32
ATI Catalyst 14.4 mobility
RED::OS_WIN_SEVEN_64
ATI Catalyst 14.4 mobility
RED::OS_WIN_SEVEN_32
ATI FirePro 15.201.2401
RED::OS_WIN_SEVEN_64
ATI FirePro 15.201.2401
RED::OS_WIN_EIGHT_32
ATI FirePro 15.201.2401
RED::OS_WIN_EIGHT_64
ATI FirePro 15.201.2401
RED::OS_WIN_SEVEN_32
ATI Catalyst 15.7
RED::OS_WIN_SEVEN_64
ATI Catalyst 15.7
RED::OS_WIN_EIGHT_32
ATI Catalyst 15.7
RED::OS_WIN_EIGHT_64
ATI Catalyst 15.7
RED::OS_WIN_SEVEN_64
AMD Radeon 17.2.1
RED::OS_WIN_XP_32
ATI Catalyst 13.1
RED::OS_WIN_XP_64
ATI Catalyst 13.1
RED::OS_WIN_VISTA_32
ATI Catalyst 13.1
RED::OS_WIN_VISTA_64
ATI Catalyst 13.1
RED::OS_WIN_SEVEN_32
ATI Catalyst 13.1
RED::OS_WIN_SEVEN_64
ATI Catalyst 13.1
RED::OS_WIN_EIGHT_32
ATI Catalyst 12.10
RED::OS_WIN_EIGHT_64
ATI Catalyst 12.10
RED::OS_WIN_VISTA_32
ATI Catalyst 13.1 mobility
RED::OS_WIN_VISTA_64
ATI Catalyst 13.1 mobility
RED::OS_WIN_SEVEN_32
ATI Catalyst 13.1 mobility
RED::OS_WIN_SEVEN_64
ATI Catalyst 13.1 mobility
RED::OS_WIN_XP_32
ATI FirePro 8.982.8.3
RED::OS_WIN_XP_64
ATI FirePro 8.982.8.3
RED::OS_WIN_VISTA_32
ATI FirePro 9.003.3
RED::OS_WIN_VISTA_64
ATI FirePro 9.003.3
RED::OS_WIN_SEVEN_32
ATI FirePro 9.003.3
RED::OS_WIN_SEVEN_64
ATI FirePro 9.003.3
RED::OS_WIN_EIGHT_32
ATI FirePro 9.003.3
RED::OS_WIN_EIGHT_64
ATI FirePro 9.003.3
RED::OS_WIN_SEVEN_32
ATI FirePro 13.35.1012
RED::OS_WIN_SEVEN_64
ATI FirePro 13.35.1012
RED::OS_WIN_EIGHT_32
ATI FirePro 13.35.1012
RED::OS_WIN_EIGHT_64
ATI FirePro 13.35.1012
RED::OS_WIN_SEVEN_32
ATI Catalyst 15.12
RED::OS_WIN_SEVEN_32
ATI Catalyst 13.9
RED::OS_WIN_SEVEN_64
ATI Catalyst 13.9
RED::OS_WIN_SEVEN_64
AMD Radeon Adrenalin 2019 Edition 18.12.2
RED::OS_WIN_2000
NVIDIA Forceware 169.96
RED::OS_WIN_XP_32
NVIDIA Forceware 169.96
RED::OS_WIN_2000
NVIDIA Forceware 093.71
RED::OS_WIN_XP_32
NVIDIA Forceware 169.21
RED::OS_WIN_2000
NVIDIA Forceware 094.24
RED::OS_WIN_XP_32
NVIDIA Forceware 196.21
RED::OS_WIN_XP_64
NVIDIA Forceware 196.21
RED::OS_WIN_VISTA_32
NVIDIA Forceware 196.21
RED::OS_WIN_VISTA_64
NVIDIA Forceware 196.21
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 196.21
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 196.21
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 307.74
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 307.74
RED::OS_WIN_XP_64
NVIDIA Forceware 169.96
RED::OS_WIN_VISTA_32
NVIDIA Forceware 169.96
RED::OS_WIN_VISTA_64
NVIDIA Forceware 169.96
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 191.78
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 191.78
RED::OS_WIN_2000
NVIDIA Forceware 191.78
RED::OS_WIN_XP_32
NVIDIA Forceware 191.78
RED::OS_WIN_XP_64
NVIDIA Forceware 191.78
RED::OS_WIN_VISTA_32
NVIDIA Forceware 191.78
RED::OS_WIN_VISTA_64
NVIDIA Forceware 191.78
RED::OS_WIN_XP_32
NVIDIA Forceware 260.99
RED::OS_WIN_XP_64
NVIDIA Forceware 260.99
RED::OS_WIN_VISTA_32
NVIDIA Forceware 260.99
RED::OS_WIN_VISTA_64
NVIDIA Forceware 260.99
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 260.99
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 260.99
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 310.90
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 310.90
RED::OS_WIN_2000
NVIDIA Forceware 261.19
RED::OS_WIN_XP_32
NVIDIA Forceware 275.89
RED::OS_WIN_XP_64
NVIDIA Forceware 275.89
RED::OS_WIN_VISTA_32
NVIDIA Forceware 275.89
RED::OS_WIN_VISTA_64
NVIDIA Forceware 275.89
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 275.89
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 275.89
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 310.90 quadro
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 310.90 quadro
RED::OS_WIN_XP_32
NVIDIA Forceware 197.16
RED::OS_WIN_XP_64
NVIDIA Forceware 197.16
RED::OS_WIN_VISTA_32
NVIDIA Forceware 197.16
RED::OS_WIN_VISTA_64
NVIDIA Forceware 197.16
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 197.16
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 197.16
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 310.90 notebook
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 310.90 notebook
RED::OS_WIN_2000
NVIDIA Forceware 197.16
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 310.90 quadro notebook
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 310.90 quadro notebook
RED::OS_WIN_XP_32
NVIDIA Forceware 301.42
RED::OS_WIN_XP_64
NVIDIA Forceware 301.42
RED::OS_WIN_VISTA_32
NVIDIA Forceware 301.42
RED::OS_WIN_VISTA_64
NVIDIA Forceware 301.42
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 301.42
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 301.42
RED::OS_WIN_XP_32
NVIDIA Forceware 296.70
RED::OS_WIN_XP_64
NVIDIA Forceware 296.70
RED::OS_WIN_VISTA_32
NVIDIA Forceware 296.70
RED::OS_WIN_VISTA_64
NVIDIA Forceware 296.70
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 296.70
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 296.70
RED::OS_WIN_XP_32
NVIDIA Forceware 266.58
RED::OS_WIN_XP_64
NVIDIA Forceware 266.58
RED::OS_WIN_XP_32
NVIDIA Forceware 310.90
RED::OS_WIN_XP_64
NVIDIA Forceware 310.90
RED::OS_WIN_XP_32
NVIDIA Forceware 307.83 notebook
RED::OS_WIN_XP_64
NVIDIA Forceware 307.83 notebook
RED::OS_WIN_XP_32
NVIDIA Forceware 327.23
RED::OS_WIN_XP_64
NVIDIA Forceware 327.23
RED::OS_WIN_VISTA_32
NVIDIA Forceware 344.11
RED::OS_WIN_VISTA_64
NVIDIA Forceware 344.11
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 344.11
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 344.11
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 344.11
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 344.11
RED::OS_WIN_VISTA_32
NVIDIA Forceware 344.11 notebook
RED::OS_WIN_VISTA_64
NVIDIA Forceware 344.11 notebook
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 344.11 notebook
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 344.11 notebook
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 344.11 notebook
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 344.11 notebook
RED::OS_WIN_XP_32
NVIDIA Forceware 320.86 quadro
RED::OS_WIN_XP_64
NVIDIA Forceware 320.86 quadro
RED::OS_WIN_VISTA_32
NVIDIA Forceware 340.62
RED::OS_WIN_VISTA_64
NVIDIA Forceware 340.62
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 340.62
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 340.62
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 340.62
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 340.62
RED::OS_WIN_VISTA_32
NVIDIA Forceware 340.84 quadro
RED::OS_WIN_VISTA_64
NVIDIA Forceware 340.84 quadro
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 340.84 quadro
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 340.84 quadro
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 340.84 quadro
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 340.84 quadro
RED::OS_WIN_XP_32
NVIDIA Forceware 307.83 quadro notebook
RED::OS_WIN_XP_64
NVIDIA Forceware 307.83 quadro notebook
RED::OS_WIN_VISTA_32
NVIDIA Forceware 327.23
RED::OS_WIN_VISTA_64
NVIDIA Forceware 327.23
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 327.23
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 327.23
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 327.23
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 327.23
RED::OS_WIN_VISTA_32
NVIDIA Forceware 307.83 notebook
RED::OS_WIN_VISTA_64
NVIDIA Forceware 307.83 notebook
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 327.23 notebook
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 327.23 notebook
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 327.23 notebook
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 327.23 notebook
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 362.00
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 362.00
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 362.00
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 362.00
RED::OS_WIN_VISTA_32
NVIDIA Forceware 353.30
RED::OS_WIN_VISTA_64
NVIDIA Forceware 353.30
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 353.30
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 353.30
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 353.30
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 353.30
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 378.66
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 378.66
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 378.66
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 378.66
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 348.17
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 348.17
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 348.17
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 348.17
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 353.30 notebook
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 353.30 notebook
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 353.30 notebook
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 353.30 notebook
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 361.91 quadro
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 361.91 quadro
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 361.91 quadro
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 361.91 quadro
RED::OS_WIN_SEVEN_32
NVIDIA Forceware 354.70 tesla
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 354.70 tesla
RED::OS_WIN_EIGHT_32
NVIDIA Forceware 354.70 tesla
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 354.70 tesla
RED::OS_WIN_SEVEN_64
NVIDIA Forceware 417.35
RED::OS_WIN_EIGHT_64
NVIDIA Forceware 417.35
RED::OS_WIN_2000
Intel(r) Graphics Media Accelerator Driver 14.32.4.4926
RED::OS_WIN_XP_32
Intel(r) Graphics Media Accelerator Driver 14.32.4.4926
RED::OS_WIN_XP_64
Intel(r) Graphics Media Accelerator Driver 14.32.4.64.4926
RED::OS_WIN_VISTA_32
Intel(r) Graphics Media Accelerator Driver 15.8.3.1504
RED::OS_WIN_VISTA_64
Intel(r) Graphics Media Accelerator Driver 15.8.3.64.1504
RED::OS_WIN_2000
Intel(r) Graphics Media Accelerator Driver 14.37.1.5029
RED::OS_WIN_XP_32
Intel(r) Graphics Media Accelerator Driver 14.37.1.5029
RED::OS_WIN_XP_64
Intel(r) Graphics Media Accelerator Driver 14.37.1.64.5029
RED::OS_WIN_VISTA_32
Intel(r) Graphics Media Accelerator Driver 15.12.4.1666
RED::OS_WIN_VISTA_64
Intel(r) Graphics Media Accelerator Driver 15.12.4.64.1666
RED::OS_WIN_XP_32
Intel(r) Graphics Media Accelerator Driver 14.42.8.5303
RED::OS_WIN_XP_64
Intel(r) Graphics Media Accelerator Driver 14.42.8.64.5303
RED::OS_WIN_VISTA_32
Intel(r) Graphics Media Accelerator Driver 15.17.15.2281
RED::OS_WIN_VISTA_64
Intel(r) Graphics Media Accelerator Driver 15.17.15.64.2281
RED::OS_WIN_SEVEN_32
Intel(r) Graphics Media Accelerator Driver 15.17.15.2281
RED::OS_WIN_SEVEN_64
Intel(r) Graphics Media Accelerator Driver 15.17.15.64.2281
RED::OS_WIN_XP_32
Intel(r) Graphics Media Accelerator Driver 14.46.0.5313
RED::OS_WIN_XP_64
Intel(r) Graphics Media Accelerator Driver 14.46.0.64.5313
RED::OS_WIN_VISTA_32
Intel(r) Graphics Media Accelerator Driver 15.21.10.2291
RED::OS_WIN_VISTA_64
Intel(r) Graphics Media Accelerator Driver 15.21.10.64.2291
RED::OS_WIN_SEVEN_32
Intel(r) Graphics Media Accelerator Driver 15.21.10.2291
RED::OS_WIN_SEVEN_64
Intel(r) Graphics Media Accelerator Driver 15.21.10.64.2291
RED::OS_WIN_XP_32
Intel(r) Graphics Media Accelerator Driver 14.51.7.5421
RED::OS_WIN_XP_64
Intel(r) Graphics Media Accelerator Driver 14.51.7.64.5421
RED::OS_WIN_SEVEN_32
Intel(r) Graphics Media Accelerator Driver 15.28.12.2932
RED::OS_WIN_SEVEN_64
Intel(r) Graphics Media Accelerator Driver 15.28.12.64.2932
RED::OS_WIN_EIGHT_32
Intel(r) Graphics Media Accelerator Driver 15.28.12.2932
RED::OS_WIN_EIGHT_64
Intel(r) Graphics Media Accelerator Driver 15.28.12.64.2932
RED::OS_WIN_SEVEN_32
Intel(r) Graphics Media Accelerator Driver 15.36.21.4222
RED::OS_WIN_SEVEN_64
Intel(r) Graphics Media Accelerator Driver 15.36.21.64.4222
RED::OS_WIN_EIGHT_32
Intel(r) Graphics Media Accelerator Driver 15.36.21.4222
RED::OS_WIN_EIGHT_64
Intel(r) Graphics Media Accelerator Driver 15.36.21.64.4222
RED::OS_WIN_SEVEN_64
Intel(r) Graphics Media Accelerator Driver 15.45.14.64.4590
RED::OS_WIN_EIGHT_64
Intel(r) Graphics Media Accelerator Driver 15.45.14.64.4590
GPU chipset reference
GPU functional level