Release notes
This book is about all the changes that have occurred for every REDsdk release since REDsdk 4.0.
REDsdk versions
Version | Key changes | Details |
---|---|---|
5.3 | REDsdk features:
| REDsdk 5.3 |
5.2 | REDsdk features:
| REDsdk 5.2 |
5.1 | REDsdk features:
| REDsdk 5.1 |
5.0 | Ray-tracer image denoiser, Polyhedral Hidden Lines Removal algorithm, Advanced high-end real-time graphics. | REDsdk 5.0 |
4.3 | Clouds in the sky, Enhanced multiple importance sampling, Adaptive sampling, New post-processing controls and filters, Error tracking tools. | REDsdk 4.3 |
4.2 | Multiple importance sampling, Light baking solution, Global illumination and baked lighting replay on the GPU, Animation framework, Complete day & night sky model, Enhanced realistic material. | REDsdk 4.2 |
4.1 | Windows 10 support, New .FBX, .OBJ, .DAE file importers, Realistic material merged into REDsdk, no longer in material library, New unbiased path tracing feedback modes, Documentation update and new tutorials, REDOdaDevice migrated to Teigha 4.01. | REDsdk 4.1 |
4.0 | Improved software rendering performances, Improved GPU anti-aliasing performances, New software sampling methods, Multi-render target offscreen buffers, New product documentation, ...and much more! | REDsdk 4.0 |
Older versions
Release notes for older REDsdk versions are accessible from the REDsdk 3.5 setup. Please contact us through support@redway3d.com if you need an access to any old REDsdk version.
REDsdk 4.0![]() |