Light
Setup an ambient light
Creation of an ambient light.
Setup a point light
Task describing how to create a point light.
Setup a spot light
How to create a basic spot light?
Setup a directional light
This task shows how to create and setup a directional light.
Setup a beam light
This task explains how to setup a beam light.
Controlling visibility of a physical light emitter
This task demonstrates how you can show or hide a physical light emitter.
Setup a physical light
This task explains how to create a physical light.
Setup a physical sun light
This task explains how to create a physical sun light.
Setup a physical moon light
This task explains how to create a physical moon light.
Setup a physical sky light
This task explains how to create a physical sky light.
Adding clouds to a sky light shape
How to add cloud layers to a sky light shape.
Configuring the sky for a Y-Up application
Turn physical sky, sun and moon lights from Z-Up to Y-Up.
Setup a rectangular area light
This task explains how to create a rectangular area light.
Enable shadow mapping
Turn on shadow mapping for a light
Turning on ray-traced shadows
Turn on ray-traced shadows for a light
Iterating over lights in a software shader
This task contains code to loop through the lights in a RED::MTL_LIT pass of a software shader.
Setup an ambient light![]() |