Scenegraph
Change a shape visibility using layersets
Learn how a simple call at the RED::IViewpoint level can change the entire visibility of a scene graph thanks to layersets.
Creating a Layerset
Learn how to create a RED::LayerSet object with some layers.
Creating and destroying shapes
Learn how to create and destroy shapes and how to properly destroy hierarchies of shapes in a scene graph.
Streaming a DAG to a .red file
This task demonstrate how to stream a in-memory DAG to a .red file.
Update bounding spheres for a hierarchy of shapes
Learn how to use the RED::ITransformShape::UpdateBoundingSpheres call to generate a hierarchy of bounding spheres for the culling.
Adding or removing children from a transform shape
Get the few lines of codes needed to assemble a hierarchy of shapes in a scene graph.
Setup a mesh geometry channels
See the example of a mesh creation in detail with different geometry channels being setup.
Creating a font
Create a font and specify its rendering parameters.
Creating a text shape
Create a text shape in a few lines of code, assign a font to it.
Creating an instanced shape
Create a shape that is instantiated several times with different positions.
Creating a polygon shape
How to create a polygon shape from a list of contours.
Change a shape visibility using layersets![]() |