Creating a realistic liquid material

Liquid material
Main parameters:
- Diffuse color set to black
- Reflection color set to light grey, light red tint
- Transmission color set to red
- Transmission scattering color set to dark red
- Transmission scattering scale set to 0.01 (units in cm)
- Fresnel enabled
- Double sided
- IOR set to 1.8
This setup uses RED::IMaterial::SetupRealisticMaterial to produce a liquid material. The main difference compared to a transparent material is that we'll use the transmission scattering to attenuate the transparency of the material along with the distance crossed in it.
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