Creating a realistic metal material

Metal material
Main parameters:
- Diffuse color almost black (0.01 - 0.05)
- Reflection color almost white (0.9 - 0.99)
- Fresnel enabled with strong IOR (10+)
- OR Fresnel disabled
- Varying glossiness (0.0 - 0.5)
This setup uses RED::IMaterial::SetupRealisticMaterial to produce metallic surfaces. A metallic surface is seen through its reflections. Chrome metals are almost perfect reflectors, while some other metals may exhibit more or less glossy reflections. Therefore, a metallic setup will mainly rely on its reflection parameter setup: the reflection color, the choice between Fresnel based or plain reflections, and the quantity of glossiness to setup.
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